}
void
-CrossfadeEditor::audition_both ()
+CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
nframes_t preroll;
nframes_t postroll;
- nframes_t length;
nframes_t left_start_offset;
nframes_t right_length;
nframes_t left_length;
- if (preroll_button.get_active()) {
+ if (which != Right && preroll_button.get_active()) {
preroll = session.frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
- if (postroll_button.get_active()) {
+ if (which != Left && postroll_button.get_active()) {
postroll = session.frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
- if ((left_start_offset = xfade->out()->length() - xfade->length()) >= preroll) {
- left_start_offset -= preroll;
- }
-
- length = 0;
-
- if ((left_length = xfade->length()) < xfade->out()->length() - left_start_offset) {
- length += postroll;
- }
+ // Is there enough data for the whole preroll?
+ left_length = xfade->length();
+ if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
+ left_start_offset -= preroll;
+ } else {
+ preroll = left_start_offset;
+ left_start_offset = 0;
+ }
+ left_length += preroll;
+ // Is there enough data for the whole postroll?
right_length = xfade->length();
-
- if (xfade->in()->length() - right_length < postroll) {
+ if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
+ } else {
+ right_length = xfade->in()->length();
}
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), left_start_offset, left_length, "xfade out",
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, right_length, "xfade in",
0, Region::DefaultFlags, false)));
+ //apply a 20ms declicking fade at the start and end of auditioning
+ left->set_fade_in_active(true);
+ left->set_fade_in_length(session.frame_rate() / 50);
+ right->set_fade_out_active(true);
+ right->set_fade_out_length(session.frame_rate() / 50);
+
pl.add_region (left, 0);
- pl.add_region (right, 1+preroll);
+ pl.add_region (right, 1 + preroll);
+
+ if (which == Left) {
+ right->set_scale_amplitude (0.0);
+ } else if (which == Right) {
+ left->set_scale_amplitude (0.0);
+ }
/* there is only one ... */
-
pl.foreach_crossfade (this, &CrossfadeEditor::setup);
session.audition_playlist ();
}
+void
+CrossfadeEditor::audition_both ()
+{
+ audition (Both);
+}
+
void
CrossfadeEditor::audition_left_dry ()
{
void
CrossfadeEditor::audition_left ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade left",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade in",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- right->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
-
- /* memory leak for regions */
+ audition (Left);
}
void
void
CrossfadeEditor::audition_right ()
{
- AudioPlaylist& pl (session.the_auditioner()->prepare_playlist());
-
- boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->out(), xfade->out()->length() - xfade->length(), xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
- boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (xfade->in(), 0, xfade->length(), "xfade out",
- 0, Region::DefaultFlags, false)));
-
- pl.add_region (left, 0);
- pl.add_region (right, 1);
-
- left->set_muted (true);
-
- /* there is only one ... */
-
- pl.foreach_crossfade (this, &CrossfadeEditor::setup);
-
- session.audition_playlist ();
+ audition (Right);
}
void