#ifndef __msvc_libardour_h__
#define __msvc_libardour_h__
+#include "ardour/visibility.h"
#include <limits.h>
-#ifdef LIBARDOUR_IS_IN_WIN_STATIC_LIB // #define if your project uses libardour (under Windows) as a static library
-#define LIBARDOUR_IS_IN_WINDLL 0
-#endif
-
-#if !defined(LIBARDOUR_IS_IN_WINDLL)
- #if defined(COMPILER_MSVC) || defined(COMPILER_MINGW)
- // If you need '__declspec' compatibility, add extra compilers to the above as necessary
- #define LIBARDOUR_IS_IN_WINDLL 1
- #else
- #define LIBARDOUR_IS_IN_WINDLL 0
- #endif
-#endif
-
-#if LIBARDOUR_IS_IN_WINDLL && !defined(LIBARDOUR_API)
- #if defined(BUILDING_LIBARDOUR)
- #define LIBARDOUR_API __declspec(dllexport)
- #define LIBARDOUR_APICALLTYPE __stdcall
- #elif defined(COMPILER_MSVC) || defined(COMPILER_MINGW) // Probably needs Cygwin too, at some point
- #define LIBARDOUR_API __declspec(dllimport)
- #define LIBARDOUR_APICALLTYPE __stdcall
- #else
- #error "Attempting to define __declspec with an incompatible compiler !"
- #endif
-#elif !defined(LIBARDOUR_API)
- // Other compilers / platforms could be accommodated here
- #define LIBARDOUR_API
- #define LIBARDOUR_APICALLTYPE
-#endif
-
#ifndef _MAX_PATH
#define _MAX_PATH 260
#endif
#include "pbd/ringbuffer.h"
#include "pbd/event_loop.h"
+#include "ardour/visibility.h"
#include "ardour/types.h"
namespace ARDOUR {
class Slave;
class Region;
-class SessionEvent {
+class LIBARDOUR_API SessionEvent {
public:
enum Type {
SetTransportSpeed,
friend class Butler;
};
-class SessionEventManager {
+class LIBARDOUR_API SessionEventManager {
public:
SessionEventManager () : pending_events (2048),
auto_loop_event(0), punch_out_event(0), punch_in_event(0) {}
#ifndef __libardour_visibility_h__
#define __libardour_visibility_h__
+#ifdef LIBARDOUR_IS_IN_WIN_STATIC_LIB // #define if your project uses libardour (under Windows) as a static library
+#define LIBARDOUR_IS_IN_WINDLL 0
+#endif
+
+#if !defined(LIBARDOUR_IS_IN_WINDLL)
+ #if defined(COMPILER_MSVC) || defined(COMPILER_MINGW)
+ // If you need '__declspec' compatibility, add extra compilers to the above as necessary
+ #define LIBARDOUR_IS_IN_WINDLL 1
+ #else
+ #define LIBARDOUR_IS_IN_WINDLL 0
+ #endif
+#endif
+
+#if LIBARDOUR_IS_IN_WINDLL && !defined(LIBARDOUR_API)
+ #if defined(BUILDING_LIBARDOUR)
+ #define LIBARDOUR_API __declspec(dllexport)
+ #define LIBARDOUR_APICALLTYPE __cdecl
+ #elif defined(COMPILER_MSVC) || defined(COMPILER_MINGW) // Probably needs Cygwin too, at some point
+ #define LIBARDOUR_API __declspec(dllimport)
+ #define LIBARDOUR_APICALLTYPE __cdecl
+ #else
+ #error "Attempting to define __declspec with an incompatible compiler !"
+ #endif
+#elif !defined(LIBARDOUR_API)
+ // Other compilers / platforms could be accommodated here (as an example, see LIBARDOUR_HELPER_DLL, below)
+ #define LIBARDOUR_API
+ #define LIBARDOUR_APICALLTYPE
+#endif
+
+
/* _WIN32 is defined by most compilers targetting Windows, but within the
* ardour source tree, we also define COMPILER_MSVC or COMPILER_MINGW depending
* on how a Windows build is built.