return _grabbed_item->Event (reinterpret_cast<GdkEvent*> (ev));
}
- /* This is in canvas coordinates */
Duple point (ev->x, ev->y);
+
+ enter_leave_items (point);
+
+ /* Now deliver the motion event. It may seem a little inefficient
+ to recompute the items under the event, but the enter notify/leave
+ events may have deleted canvas items so it is important to
+ recompute the list in deliver_event.
+ */
+ return deliver_event (point, reinterpret_cast<GdkEvent*> (ev));
+}
+
+void
+GtkCanvas::enter_leave_items ()
+{
+ int x;
+ int y;
+
+ Glib::RefPtr<const Gdk::Window> pointer_window = Gdk::Display::get_default()->get_window_at_pointer (x, y);
+
+ if (pointer_window != get_window()) {
+ return;
+ }
+ enter_leave_items (window_to_canvas (Duple (x, y)));
+}
+
+void
+GtkCanvas::enter_leave_items (Duple const & point)
+{
/* find the items at the new mouse position */
vector<Item const *> items;
_root.add_items_at_point (point, items);
/* leave event */
GdkEventCrossing leave_event;
leave_event.type = GDK_LEAVE_NOTIFY;
- leave_event.x = ev->x;
- leave_event.y = ev->y;
+ leave_event.x = point.x;
+ leave_event.y = point.y;
_current_item->Event (reinterpret_cast<GdkEvent*> (&leave_event));
}
/* enter event */
GdkEventCrossing enter_event;
enter_event.type = GDK_ENTER_NOTIFY;
- enter_event.x = ev->x;
- enter_event.y = ev->y;
+ enter_event.x = point.x;
+ enter_event.y = point.y;
new_item->Event (reinterpret_cast<GdkEvent*> (&enter_event));
}
_current_item = new_item;
-
- /* Now deliver the motion event. It may seem a little inefficient
- to recompute the items under the event, but the enter notify/leave
- events may have deleted canvas items so it is important to
- recompute the list in deliver_event.
- */
- return deliver_event (point, reinterpret_cast<GdkEvent*> (ev));
}
/** Deliver an event to the appropriate item; either the grabbed item, or
if (_grabbed_item == item) {
_grabbed_item = 0;
}
+
+ enter_leave_items ();
+
}
/** Handler for GDK expose events.
Coord _scroll_offset_x;
Coord _scroll_offset_y;
+
+ virtual void enter_leave_items () = 0;
+ virtual void enter_leave_items (Duple const &) = 0;
};
/** A canvas which renders onto a GTK EventBox */
bool motion_notify_handler (GdkEventMotion *);
bool deliver_event (Duple, GdkEvent *);
+ void enter_leave_items ();
+ void enter_leave_items (Duple const &);
+
private:
void item_going_away (Item *, boost::optional<Rect>);
bool send_leave_event (Item const *, double, double) const;