Ensure that the loop/punch ruler is always visible when punch in/out is enabled;...
authorCarl Hetherington <carl@carlh.net>
Tue, 20 Oct 2009 21:58:46 +0000 (21:58 +0000)
committerCarl Hetherington <carl@carlh.net>
Tue, 20 Oct 2009 21:58:46 +0000 (21:58 +0000)
git-svn-id: svn://localhost/ardour2/branches/3.0@5828 d708f5d6-7413-0410-9779-e7cbd77b26cf

gtk2_ardour/ardour_ui.h
gtk2_ardour/ardour_ui_options.cc

index c71a4d7e679addc21df81668f1dd29ae60e31271..50bb96257bd882c67ab2091e9296bcc1017ddb8c 100644 (file)
@@ -239,6 +239,8 @@ class ARDOUR_UI : public Gtkmm2ext::UI
        bool ignore_dual_punch;
        void toggle_punch_in ();
        void toggle_punch_out ();
+       void show_loop_punch_ruler_and_disallow_hide ();
+       void reenable_hide_loop_punch_ruler_if_appropriate ();
        void toggle_auto_return ();
        void toggle_click ();
 
index bade3906a406fe245d182683d9a60a462ea4039c..29c7c3cc6cd16014f04c2202d30ec94cb7e8277b 100644 (file)
@@ -172,13 +172,86 @@ ARDOUR_UI::toggle_punch ()
 void
 ARDOUR_UI::toggle_punch_in ()
 {
-       ActionManager::toggle_config_state_foo ("Transport", "TogglePunchIn", mem_fun (session->config, &SessionConfiguration::set_punch_in), mem_fun (session->config, &SessionConfiguration::get_punch_in));
+       Glib::RefPtr<Action> act = ActionManager::get_action (X_("Transport"), X_("TogglePunchIn"));
+       if (!act) {
+               return;
+       }
+
+       Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic (act);
+       if (!tact) {
+               return;
+       }
+
+       if (tact->get_active() != session->config.get_punch_in()) {
+               session->config.set_punch_in (tact->get_active ());
+       }
+
+       if (tact->get_active()) {
+               /* if punch-in is turned on, make sure the loop/punch ruler is visible, and stop it being hidden,
+                  to avoid confusing the user */
+               show_loop_punch_ruler_and_disallow_hide ();
+       }
+
+       reenable_hide_loop_punch_ruler_if_appropriate ();
 }
 
 void
 ARDOUR_UI::toggle_punch_out ()
 {
-       ActionManager::toggle_config_state_foo ("Transport", "TogglePunchOut", mem_fun (session->config, &SessionConfiguration::set_punch_out), mem_fun (session->config, &SessionConfiguration::get_punch_out));
+       Glib::RefPtr<Action> act = ActionManager::get_action (X_("Transport"), X_("TogglePunchOut"));
+       if (!act) {
+               return;
+       }
+
+       Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic (act);
+       if (!tact) {
+               return;
+       }
+
+       if (tact->get_active() != session->config.get_punch_out()) {
+               session->config.set_punch_out (tact->get_active ());
+       }
+
+       if (tact->get_active()) {
+               /* if punch-out is turned on, make sure the loop/punch ruler is visible, and stop it being hidden,
+                  to avoid confusing the user */
+               show_loop_punch_ruler_and_disallow_hide ();
+       }
+
+       reenable_hide_loop_punch_ruler_if_appropriate ();
+}
+
+void
+ARDOUR_UI::show_loop_punch_ruler_and_disallow_hide ()
+{
+       Glib::RefPtr<Action> act = ActionManager::get_action (X_("Rulers"), "toggle-loop-punch-ruler");
+       if (!act) {
+               return;
+       }
+
+       act->set_sensitive (false);
+       
+       Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic (act);
+       if (!tact) {
+               return;
+       }
+       
+       if (!tact->get_active()) {
+               tact->set_active ();
+       }
+}
+
+/* This is a bit of a silly name for a method */
+void
+ARDOUR_UI::reenable_hide_loop_punch_ruler_if_appropriate ()
+{
+       if (!session->config.get_punch_in() && !session->config.get_punch_out()) {
+               /* if punch in/out are now both off, reallow hiding of the loop/punch ruler */
+               Glib::RefPtr<Action> act = ActionManager::get_action (X_("Rulers"), "toggle-loop-punch-ruler");
+               if (act) {
+                       act->set_sensitive (true);
+               }
+       }
 }
 
 void