EndTimeChanged.connect_same_thread (*this, boost::bind (&Session::end_time_changed, this, _1));
_is_new = false;
+
+ /* hook us up to the engine since we are now completely constructed */
+
+ BootMessage (_("Connect to engine"));
+
+ _engine.set_session (this);
+ _engine.reset_timebase ();
+
+ BootMessage (_("Session loading complete"));
+
}
Session::~Session ()
initialize_latencies ();
- /* hook us up to the engine */
-
- BootMessage (_("Connect to engine"));
- _engine.set_session (this);
- _engine.reset_timebase ();
-
return 0;
}
_state_of_the_state = Clean;
- Port::set_connecting_blocked (false);
-
DirtyChanged (); /* EMIT SIGNAL */
if (_is_new) {
state_was_pending = false;
}
- BootMessage (_("Session loading complete"));
-
return 0;
}