ARDOUR_UI::load_session()'s loading_message() shows the splash in
all cases. But only the initial ARDOUR_UI::starting() does destroy it.
In some cases we got away because the Engine Dialog pops back the
splash and the dialog is never destroyed (only hidden).
It's not until ~Dialog that the splash is displayed again (if it exists).
can_return = false;
}
+ if (splash && splash->is_visible()) {
+ // in 1 second, hide the splash screen
+ Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
+ }
}
bool
if (get_session_parameters (true, false)) {
exit (1);
}
+ if (splash && splash->is_visible()) {
+ // in 1 second, hide the splash screen
+ Glib::signal_timeout().connect (sigc::bind (sigc::ptr_fun (_hide_splash), this), 1000);
+ }
}
/** @param snap_name Snapshot name (without .ardour suffix).