For some backends the process thread can change (e.g.
switch coreaudio headphone + internal speakers)
If there are existing x-thread event calls this can lead to
the following situation:
1) SessionEvent::operator new
2) audioengine process thread change
3) SessionEvent::operator delete -> crash, wrong thread
SessionEvent::operator delete can safely push the event back to
the pool for later cleanup..
void
SessionEvent::operator delete (void *ptr, size_t /*size*/)
{
- Pool* p = pool->per_thread_pool ();
+ Pool* p = pool->per_thread_pool (false);
SessionEvent* ev = static_cast<SessionEvent*> (ptr);
DEBUG_TRACE (DEBUG::SessionEvents, string_compose (
}
#endif
- if (p == ev->own_pool) {
+ if (p && p == ev->own_pool) {
p->release (ptr);
} else {
+ assert(ev->own_pool);
ev->own_pool->push (ev);
DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("%1 was wrong thread for this pool, pushed event onto pending list, will be deleted on next alloc from %2 pool size %3 free %4 used %5 pending %6\n",
pthread_name(), ev->own_pool->name(),
const Glib::Threads::Private<CrossThreadPool>& key() const { return _key; }
void create_per_thread_pool (std::string name, unsigned long item_size, unsigned long nitems);
- CrossThreadPool* per_thread_pool ();
+ CrossThreadPool* per_thread_pool (bool must_exist = true);
void set_trash (RingBuffer<CrossThreadPool*>* t);
void add_to_trash (CrossThreadPool *);
* calling create_per_thread_pool in the current thread.
*/
CrossThreadPool*
-PerThreadPool::per_thread_pool ()
+PerThreadPool::per_thread_pool (bool must_exist)
{
CrossThreadPool* p = _key.get();
- if (!p) {
+ if (!p && must_exist) {
fatal << "programming error: no per-thread pool \"" << _name << "\" for thread " << pthread_name() << endmsg;
abort(); /*NOTREACHED*/
}