Fill test disk partitions with random noise to expose more bugs.
[dcpomatic.git] / run / dcpomatic_player
1 #!/bin/bash
2
3 export LD_LIBRARY_PATH=build/src/lib:build/src/wx:build/src/asdcplib/src:$LD_LIBRARY_PATH
4 export DYLD_LIBRARY_PATH=$build/src/lib:$build/src/wx:$build/src/asdcplib/src:/Users/ci/osx-environment/x86_64/10.10/lib
5 export DCPOMATIC_GRAPHICS=graphics
6 if [ "$1" == "--debug" ]; then
7     shift
8     gdb --args build/src/tools/dcpomatic2_player $*
9 elif [ "$1" == "--valgrind" ]; then
10     shift
11     valgrind --tool="memcheck" --suppressions=suppressions --track-fds=yes build/src/tools/dcpomatic2_player $*
12 elif [ "$1" == "--callgrind" ]; then
13     shift
14     valgrind --tool="callgrind" build/src/tools/dcpomatic2_player $*
15 elif [ "$1" == "--massif" ]; then
16     shift
17     valgrind --tool="massif" build/src/tools/dcpomatic2_player $*
18 elif [ "$1" == "--i18n" ]; then
19     shift
20     LANGUAGE=fr_FR.UTF8 LANG=fr_FR.UTF8 LC_ALL=fr_FR.UTF8 build/src/tools/dcpomatic2_player "$*"
21 elif [ "$1" == "--perf" ]; then
22     shift
23     perf record build/src/tools/dcpomatic2_player $*
24 else
25     build/src/tools/dcpomatic2_player $*
26 fi