Put the OpenGL XYZ -> RGB gammas the right way round (#2294).
authorCarl Hetherington <cth@carlh.net>
Fri, 12 Aug 2022 14:18:02 +0000 (16:18 +0200)
committerCarl Hetherington <cth@carlh.net>
Fri, 12 Aug 2022 14:18:24 +0000 (16:18 +0200)
commit6f5dfca48413625f734a3a169ff1b0a152ead7b1
tree61b07a1b9033ab13d883091fc2dd6161665d1f06
parent3f9732bc53e655aa0b4d6f159ab368fdb56e9558
Put the OpenGL XYZ -> RGB gammas the right way round (#2294).

1/2.6 is the correction when converting to XYZ, not to RGB.
src/wx/gl_video_view.cc