OpenGL line width > 1.0 does not seem to work on macOS (gives an INVALID_VALUE).
authorCarl Hetherington <cth@carlh.net>
Sun, 22 May 2022 19:28:58 +0000 (21:28 +0200)
committerCarl Hetherington <cth@carlh.net>
Sun, 22 May 2022 19:29:14 +0000 (21:29 +0200)
src/wx/gl_video_view.cc

index e912ae924df23f7555c43190bdb8545dbd78d6d2..29d44fcd2a6bf9bbd0126573b432a7dc815347b5 100644 (file)
@@ -466,7 +466,7 @@ GLVideoView::setup_shaders ()
        check_gl_error ("glGetUniformLocation");
        glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix);
 
-       glLineWidth (2.0f);
+       glLineWidth (1.0f);
        check_gl_error ("glLineWidth");
        glEnable (GL_BLEND);
        check_gl_error ("glEnable");