Try to make the GL code a little clearer.
authorCarl Hetherington <cth@carlh.net>
Mon, 27 Dec 2021 17:35:05 +0000 (18:35 +0100)
committerCarl Hetherington <cth@carlh.net>
Thu, 28 Apr 2022 23:11:25 +0000 (01:11 +0200)
src/wx/gl_video_view.cc

index 2c96cf4cfab6668f93f34e190f37b75d3e59891e..ed8b8dbb2270fce19d4401b0765681f449aee708 100644 (file)
@@ -197,6 +197,7 @@ static constexpr char fragment_source[] =
 /* type = 0: draw outline content rectangle
  * type = 1: draw XYZ image
  * type = 2: draw RGB image
+ * See FragmentType enum below.
  */
 "uniform int type = 0;\n"
 "uniform vec4 outline_content_colour;\n"
@@ -277,6 +278,14 @@ static constexpr char fragment_source[] =
 "}\n";
 
 
+enum class FragmentType
+{
+       OUTLINE_CONTENT = 0,
+       XYZ_IMAGE = 1,
+       RGB_IMAGE = 2,
+};
+
+
 void
 GLVideoView::ensure_context ()
 {
@@ -291,12 +300,13 @@ GLVideoView::ensure_context ()
 }
 
 
-/* Offset of video texture triangles in indices */
-static constexpr int indices_video_texture = 0;
-/* Offset of subtitle texture triangles in indices */
-static constexpr int indices_subtitle_texture = 6;
-/* Offset of content outline lines in indices */
-static constexpr int indices_outline_content = 12;
+/* Offset and number of indices for the things in the indices array below */
+static constexpr int indices_video_texture_offset = 0;
+static constexpr int indices_video_texture_number = 6;
+static constexpr int indices_subtitle_texture_offset = indices_video_texture_offset + indices_video_texture_number;
+static constexpr int indices_subtitle_texture_number = 6;
+static constexpr int indices_outline_content_offset = indices_subtitle_texture_offset + indices_subtitle_texture_number;
+static constexpr int indices_outline_content_number = 8;
 
 static constexpr unsigned int indices[] = {
        0, 1, 3, // video texture triangle #1
@@ -309,6 +319,11 @@ static constexpr unsigned int indices[] = {
        11, 8,   // outline content line #4
 };
 
+/* Offsets of things in the GL_ARRAY_BUFFER */
+static constexpr int array_buffer_video_offset = 0;
+static constexpr int array_buffer_subtitle_offset = array_buffer_video_offset + 4 * 5 * sizeof(float);
+static constexpr int array_buffer_outline_content_offset = array_buffer_subtitle_offset + 4 * 5 * sizeof(float);
+
 
 void
 GLVideoView::setup_shaders ()
@@ -484,17 +499,17 @@ GLVideoView::draw ()
 
        glBindVertexArray(_vao);
        check_gl_error ("glBindVertexArray");
-       glUniform1i(_fragment_type, _optimise_for_j2k ? 1 : 2);
+       glUniform1i(_fragment_type, static_cast<GLint>(_optimise_for_j2k ? FragmentType::XYZ_IMAGE : FragmentType::RGB_IMAGE));
        _video_texture->bind();
-       glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture * sizeof(int)));
+       glDrawElements (GL_TRIANGLES, indices_video_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture_offset * sizeof(int)));
        if (_have_subtitle_to_render) {
-               glUniform1i(_fragment_type, 2);
+               glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::RGB_IMAGE));
                _subtitle_texture->bind();
-               glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture * sizeof(int)));
+               glDrawElements (GL_TRIANGLES, indices_subtitle_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture_offset * sizeof(int)));
        }
        if (_viewer->outline_content()) {
-               glUniform1i(_fragment_type, 0);
-               glDrawElements (GL_LINES, 8, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_outline_content * sizeof(int)));
+               glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::OUTLINE_CONTENT));
+               glDrawElements (GL_LINES, indices_outline_content_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_outline_content_offset * sizeof(int)));
                check_gl_error ("glDrawElements");
        }
 
@@ -623,17 +638,17 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
                        Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size)
                        : Rectangle(canvas_size, x_offset, y_offset, out_size);
 
-               glBufferSubData (GL_ARRAY_BUFFER, 0, video.size(), video.vertices());
+               glBufferSubData (GL_ARRAY_BUFFER, array_buffer_video_offset, video.size(), video.vertices());
                check_gl_error ("glBufferSubData (video)");
 
                const auto outline_content = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
-               glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), outline_content.size(), outline_content.vertices());
+               glBufferSubData (GL_ARRAY_BUFFER, array_buffer_outline_content_offset, outline_content.size(), outline_content.vertices());
                check_gl_error ("glBufferSubData (outline_content)");
        }
 
        if (_have_subtitle_to_render) {
                const auto subtitle = Rectangle(canvas_size, inter_position.x + x_offset + text->position.x, inter_position.y + y_offset + text->position.y, text->image->size());
-               glBufferSubData (GL_ARRAY_BUFFER, 4 * 5 * sizeof(float), subtitle.size(), subtitle.vertices());
+               glBufferSubData (GL_ARRAY_BUFFER, array_buffer_subtitle_offset, subtitle.size(), subtitle.vertices());
                check_gl_error ("glBufferSubData (subtitle)");
        }