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Do leak checks when valgrinding the player.
author
Carl Hetherington
<cth@carlh.net>
Sun, 13 Apr 2025 19:06:41 +0000
(21:06 +0200)
committer
Carl Hetherington
<cth@carlh.net>
Sun, 13 Apr 2025 19:06:41 +0000
(21:06 +0200)
run/dcpomatic_player
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diff --git
a/run/dcpomatic_player
b/run/dcpomatic_player
index fb740e34207f62bd99feaf18a650b52732d23fbe..7d9ab9ff34dc752886c7a8134ec0702507f07041 100755
(executable)
--- a/
run/dcpomatic_player
+++ b/
run/dcpomatic_player
@@
-20,7
+20,7
@@
if [ "$1" == "--debug" ]; then
gdb --args build/src/tools/dcpomatic2_player $*
elif [ "$1" == "--valgrind" ]; then
shift
- valgrind --tool="memcheck" --suppressions=suppressions --track-fds=yes $binary $*
+ valgrind --tool="memcheck" --suppressions=suppressions --track-fds=yes
--leak-check=full --show-reachable=yes
$binary $*
elif [ "$1" == "--callgrind" ]; then
shift
valgrind --tool="callgrind" $binary $*