From: Carl Hetherington Date: Fri, 12 Aug 2022 14:20:37 +0000 (+0200) Subject: Remove misleading comment. X-Git-Tag: v2.16.20~2 X-Git-Url: https://git.carlh.net/gitweb/?p=dcpomatic.git;a=commitdiff_plain;h=9711854702ac81063e0a4a11067b9ff50d481e59 Remove misleading comment. Video levels are taken care of by the call to PlayerVideo::image() above, in the non-J2K case, and for J2K we're already in full range so there's no need to convert. --- diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 284624372..1f60af69d 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -563,8 +563,6 @@ GLVideoView::set_image (shared_ptr pv) * Otherwise we render a RGB image without any shader-side processing. */ - /* XXX: video range conversion */ - _video_texture->set (video); auto const text = pv->text();