From 069afcb80c8eefe46d101de39160c7b80bafa1d6 Mon Sep 17 00:00:00 2001 From: Carl Hetherington Date: Tue, 4 Oct 2016 09:43:51 +0100 Subject: [PATCH] Add section on multiple soundtracks to the manual. --- doc/manual/dcpomatic.xml | 42 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) diff --git a/doc/manual/dcpomatic.xml b/doc/manual/dcpomatic.xml index 5212a969e..f2c378e8a 100644 --- a/doc/manual/dcpomatic.xml +++ b/doc/manual/dcpomatic.xml @@ -3113,6 +3113,48 @@ DCP. Adjust the appearance using controls in the +
+Adding soundtracks or subtitles in different languages + + +If you have a film that is to be dubbed or subtitled in several +languages, the best approach with DCP-o-matic is as follows: + + + +Make a DCP with the common elements (perhaps just the video, or maybe the video and sound); this is known as the Original Version (OV). +For each language, make a new Version File (VF) DCP which refers to the OV. + + + +Once you have done this, you send the OV DCP to every cinema and then +the appropriate VF to each cinema depending on what language they want +to play the film in. The projectionist ingests both DCPs and then plays the VF. + + + +The advantage of this approach is that the VF DCPs are much smaller +than the OV since they only have the language-specific parts. If you +are just changing the subtitles you can often ship the OV by normal +transport means (e.g. a hard drive or high-speed download) and send +the VF by email. + + + +The full details of OV and VF files are discussed in . The steps can be summarised as follows: + + + +Create a new DCP-o-matic project for the OV, as normal, adding video and perhaps sound. Make the DCP. +Create a new DCP-o-matic project for the VF. +Use Add folder... to add your OV DCP to the project. +Select the video tab and tick Refer to existing DCP (you may need to select By video content for Reel type in the DCP tab). +Do the same in the Audio tab if your OV has audio. +Add your language-specific audio and/or subtitles and Make DCP. + + +
+ -- 2.30.2