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authorCarl Hetherington <cth@carlh.net>2022-08-12 16:20:37 +0200
committerCarl Hetherington <cth@carlh.net>2022-08-12 16:20:37 +0200
commit9711854702ac81063e0a4a11067b9ff50d481e59 (patch)
treef5a81af30a0afac565bd0b5a29b6339a549202fd
parent6f5dfca48413625f734a3a169ff1b0a152ead7b1 (diff)
Remove misleading comment.
Video levels are taken care of by the call to PlayerVideo::image() above, in the non-J2K case, and for J2K we're already in full range so there's no need to convert.
-rw-r--r--src/wx/gl_video_view.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index 284624372..1f60af69d 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -563,8 +563,6 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
* Otherwise we render a RGB image without any shader-side processing.
*/
- /* XXX: video range conversion */
-
_video_texture->set (video);
auto const text = pv->text();