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| author | Carl Hetherington <cth@carlh.net> | 2022-08-12 16:20:37 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2022-08-12 16:20:37 +0200 |
| commit | 9711854702ac81063e0a4a11067b9ff50d481e59 (patch) | |
| tree | f5a81af30a0afac565bd0b5a29b6339a549202fd | |
| parent | 6f5dfca48413625f734a3a169ff1b0a152ead7b1 (diff) | |
Remove misleading comment.
Video levels are taken care of by the call to PlayerVideo::image()
above, in the non-J2K case, and for J2K we're already in full
range so there's no need to convert.
| -rw-r--r-- | src/wx/gl_video_view.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 284624372..1f60af69d 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -563,8 +563,6 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv) * Otherwise we render a RGB image without any shader-side processing. */ - /* XXX: video range conversion */ - _video_texture->set (video); auto const text = pv->text(); |
