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authorCarl Hetherington <cth@carlh.net>2018-06-11 23:35:22 +0100
committerCarl Hetherington <cth@carlh.net>2018-07-19 23:36:56 +0100
commit00ae2c28501bb757a6a45ba47ad4ecbe32412933 (patch)
tree7929afca7a01cb477fee42dfeadc5b4f99cb2ddf
parent923a2ebf908ab0db19a3f4ecc7a462168feb650d (diff)
CCAP doc tweaks.
-rw-r--r--doc/design/CCAP5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/design/CCAP b/doc/design/CCAP
index ac336f660..1dd2d781b 100644
--- a/doc/design/CCAP
+++ b/doc/design/CCAP
@@ -4,3 +4,8 @@ Then have text content/decoder which can be used-as subtitle or ccap.
Doubling-up of subtitle/ccap starts in player: that emits subtitle or closedcaption, writer writes both.
libdcp gets closedcaptionasset with some common ground with subtitleasset, maybe
add_text_asset() which is called for subtitle + ccap by ReelWriter::create_reel()
+
+CPLs can have CCAP and subtitle; actual files appear to be the same as subs.
+
+Maybe we just want a subtitle type with the emissions e.g. instead of emit(sub) do emit(TEXT_SUBTITLE, sub) or emit(TEXT_CCAP, sub).
+