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authorCarl Hetherington <cth@carlh.net>2015-05-27 02:09:22 +0100
committerCarl Hetherington <cth@carlh.net>2015-05-27 02:09:22 +0100
commit387304bc9147933b68eda2b38ba8cac0d250e87e (patch)
tree0697a08182c94193a3424d44d5f7af4231f0ade3 /doc/design
parentfd2b1840496fa121727b7e835843c8beeaebd5eb (diff)
Untested use of Frame for video/audio content lengths.
Diffstat (limited to 'doc/design')
-rw-r--r--doc/design/resampling.tex7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/design/resampling.tex b/doc/design/resampling.tex
index cf9cfb1ed..cb7388eb8 100644
--- a/doc/design/resampling.tex
+++ b/doc/design/resampling.tex
@@ -53,4 +53,11 @@ and $C_A$, resample the audio to $R_A$ where
R_A &= \frac{C_V F_A}{F_V}
\end{align*}
+Once this is done, consider 1 second's worth of content samples ($C_A$
+samples). We have turned them into $R_A$ samples which should still
+last 1 second. These samples are then played back at $F_A$ samples
+per second, so they last $R_A / F_A$ seconds. Hence there is a
+scaling between some content time and some DCP time of $R_A / F_A$
+i.e. $C_V / F_V$.
+
\end{document}