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authorCarl Hetherington <cth@carlh.net>2013-11-21 19:26:21 +0000
committerCarl Hetherington <cth@carlh.net>2013-11-21 19:26:21 +0000
commitb8e7a672f9ef39d3256109febe4b3fac69a39309 (patch)
treeb34c273d52dab7d0e32503f4495fd49276bdabae /doc/design
parent075927df719168ffad0087b6be797d26bc6d21b3 (diff)
More notes.
Diffstat (limited to 'doc/design')
-rw-r--r--doc/design/vob.tex10
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/design/vob.tex b/doc/design/vob.tex
index a2449ea48..c5ae07a64 100644
--- a/doc/design/vob.tex
+++ b/doc/design/vob.tex
@@ -103,9 +103,13 @@ The immediate `shame' about this is that most content is happy being
just one file. Details of content path(s) are used for:
\begin{itemize}
-\item Presentation to the user.
-\item Actually opening the files to decode / examine them.
-\item UI to `find' missing content.
+\item \emph{[UI]} Presentation to the user.
+\item \emph{[UI]} UI to `find' missing content.
+\item \emph{[Back-end]} Actually opening the files to decode / examine them.
\end{itemize}
+If we create the coalesced \texttt{Content} on building the pieces for
+the player, it will never appear in the user interface. This means
+that it needs only the \emph{[back-end]} interfaces.
+
\end{document}