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| author | Carl Hetherington <cth@carlh.net> | 2013-11-21 19:26:21 +0000 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2013-11-21 19:26:21 +0000 |
| commit | b8e7a672f9ef39d3256109febe4b3fac69a39309 (patch) | |
| tree | b34c273d52dab7d0e32503f4495fd49276bdabae /doc/design | |
| parent | 075927df719168ffad0087b6be797d26bc6d21b3 (diff) | |
More notes.
Diffstat (limited to 'doc/design')
| -rw-r--r-- | doc/design/vob.tex | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/design/vob.tex b/doc/design/vob.tex index a2449ea48..c5ae07a64 100644 --- a/doc/design/vob.tex +++ b/doc/design/vob.tex @@ -103,9 +103,13 @@ The immediate `shame' about this is that most content is happy being just one file. Details of content path(s) are used for: \begin{itemize} -\item Presentation to the user. -\item Actually opening the files to decode / examine them. -\item UI to `find' missing content. +\item \emph{[UI]} Presentation to the user. +\item \emph{[UI]} UI to `find' missing content. +\item \emph{[Back-end]} Actually opening the files to decode / examine them. \end{itemize} +If we create the coalesced \texttt{Content} on building the pieces for +the player, it will never appear in the user interface. This means +that it needs only the \emph{[back-end]} interfaces. + \end{document} |
