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authorCarl Hetherington <cth@carlh.net>2014-04-09 11:35:02 +0100
committerCarl Hetherington <cth@carlh.net>2014-04-09 11:35:02 +0100
commitb890b9d41c0bb9e6e29b0e2482ae792059a82ea3 (patch)
treefe182da7f260a89d0ed65d6977f8cb2b43af18c3 /src/lib/audio_decoder.cc
parent16b279646ca4e921aa6ea06c59256e3bca7e5a61 (diff)
Bug fix with audio and non-accurate seeks.
Diffstat (limited to 'src/lib/audio_decoder.cc')
-rw-r--r--src/lib/audio_decoder.cc21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc
index 9606c378c..ee6a9bc98 100644
--- a/src/lib/audio_decoder.cc
+++ b/src/lib/audio_decoder.cc
@@ -31,6 +31,7 @@ using std::stringstream;
using std::list;
using std::pair;
using std::cout;
+using std::min;
using boost::optional;
using boost::shared_ptr;
@@ -55,6 +56,8 @@ AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate)
seek (ContentTime::from_frames (frame, _audio_content->content_audio_frame_rate()), accurate);
}
+ AudioFrame decoded_offset = 0;
+
/* Now enough pass() calls will either:
* (a) give us what we want, or
* (b) hit the end of the decoder.
@@ -64,19 +67,21 @@ AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate)
*/
if (accurate) {
while (!pass() && _decoded_audio.audio->frames() < length) {}
+ /* Use decoded_offset of 0, as we don't really care what frames we return */
} else {
while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {}
+ decoded_offset = frame - _decoded_audio.frame;
}
-
- /* Clean up decoded */
- AudioFrame const decoded_offset = frame - _decoded_audio.frame;
AudioFrame const amount_left = _decoded_audio.audio->frames() - decoded_offset;
- _decoded_audio.audio->move (decoded_offset, 0, amount_left);
- _decoded_audio.audio->set_frames (amount_left);
-
- shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded_audio.audio->channels(), length));
- out->copy_from (_decoded_audio.audio.get(), length, frame - _decoded_audio.frame, 0);
+
+ AudioFrame const to_return = min (amount_left, length);
+ shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded_audio.audio->channels(), to_return));
+ out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0);
+
+ /* Clean up decoded */
+ _decoded_audio.audio->move (decoded_offset + to_return, 0, amount_left - to_return);
+ _decoded_audio.audio->set_frames (amount_left - to_return);
return shared_ptr<ContentAudio> (new ContentAudio (out, frame));
}