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authorCarl Hetherington <cth@carlh.net>2025-06-12 00:27:33 +0200
committerCarl Hetherington <cth@carlh.net>2025-06-14 23:43:13 +0200
commita12a943c99ba4aba122f91c93b078d2e87146b32 (patch)
tree93e149bc2d6f9c2ff98aa05c5d51e096dd0c6598 /src/lib/config.h
parent6d2d4973ccd5d4c78414d28988a74dfa7287f001 (diff)
Use a new UISignal which checks thread safety slightly.3052-hang
This adds a wrapper around signals2::signal which checks that emission happens from the GUI thread, for signals whose handlers must be called in the UI thread. I'm not sure how helpful it really is but maybe it catches some bad situations.
Diffstat (limited to 'src/lib/config.h')
-rw-r--r--src/lib/config.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/lib/config.h b/src/lib/config.h
index c90790ebc..0fbc3b7e9 100644
--- a/src/lib/config.h
+++ b/src/lib/config.h
@@ -31,6 +31,7 @@
#include "enum_indexed_vector.h"
#include "export_config.h"
#include "rough_duration.h"
+#include "signal.h"
#include "state.h"
#include "video_encoding.h"
#include <dcp/name_format.h>
@@ -1250,7 +1251,7 @@ public:
void changed(Property p = OTHER);
- boost::signals2::signal<void (Property)> Changed;
+ UISignal<void (Property)> Changed;
/** Emitted if read() failed on an existing Config file. There is nothing
a listener can do about it: this is just for information.
*/