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authorCarl Hetherington <cth@carlh.net>2020-11-21 23:00:55 +0100
committerCarl Hetherington <cth@carlh.net>2020-11-21 23:02:49 +0100
commit44da1840ca17d0945cb1886bb17218990850894c (patch)
treeb6fab2f9fa7202aef68f948f2028a36ca476d5ea /src/lib/config.h
parentce058471aa9995adac968cecc205f5a4319f449e (diff)
Remove the "simple" UI (#1868).
It just seemed to cause more problems than it solved; mainly people enabling it by mistake and then being told to click buttons that they could not see.
Diffstat (limited to 'src/lib/config.h')
-rw-r--r--src/lib/config.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/lib/config.h b/src/lib/config.h
index 74a44bc2f..11ca36b85 100644
--- a/src/lib/config.h
+++ b/src/lib/config.h
@@ -80,7 +80,6 @@ public:
DKDM_RECIPIENTS,
SOUND,
SOUND_OUTPUT,
- INTERFACE_COMPLEXITY,
PLAYER_CONTENT_DIRECTORY,
PLAYER_PLAYLIST_DIRECTORY,
PLAYER_DEBUG_LOG,
@@ -401,8 +400,6 @@ public:
NAG_ENCRYPTED_METADATA,
NAG_ALTER_DECRYPTION_CHAIN,
NAG_BAD_SIGNER_CHAIN,
- /* Not really a nag but it's the same idea */
- NAG_INITIAL_SETUP,
NAG_IMPORT_DECRYPTION_CHAIN,
NAG_DELETE_DKDM,
NAG_32_ON_64,
@@ -494,15 +491,6 @@ public:
return _gdc_password;
}
- enum Interface {
- INTERFACE_SIMPLE,
- INTERFACE_FULL
- };
-
- Interface interface_complexity () const {
- return _interface_complexity;
- }
-
enum PlayerMode {
PLAYER_MODE_WINDOW, ///< one window containing image and controls
PLAYER_MODE_FULL, ///< just the image filling the screen
@@ -1014,10 +1002,6 @@ public:
maybe_set (_gdc_password, boost::optional<std::string>());
}
- void set_interface_complexity (Interface i) {
- maybe_set (_interface_complexity, i, INTERFACE_COMPLEXITY);
- }
-
void set_player_mode (PlayerMode m) {
maybe_set (_player_mode, m);
}
@@ -1344,7 +1328,6 @@ private:
boost::optional<std::string> _christie_password;
boost::optional<std::string> _gdc_username;
boost::optional<std::string> _gdc_password;
- Interface _interface_complexity;
PlayerMode _player_mode;
int _image_display;
VideoViewType _video_view_type;