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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/content_text.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/content_text.h')
-rw-r--r--src/lib/content_text.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/lib/content_text.h b/src/lib/content_text.h
index cd9d34bf9..06fb39cfc 100644
--- a/src/lib/content_text.h
+++ b/src/lib/content_text.h
@@ -26,6 +26,7 @@
#include "bitmap_text.h"
#include "dcpomatic_time.h"
#include "rect.h"
+#include "string_text.h"
#include "types.h"
#include <dcp/subtitle_string.h>
#include <vector>
@@ -74,12 +75,12 @@ public:
class ContentStringText : public ContentText
{
public:
- ContentStringText (dcpomatic::ContentTime f, std::vector<dcp::SubtitleString> s)
+ ContentStringText (dcpomatic::ContentTime f, std::vector<StringText> s)
: ContentText (f)
, subs (s)
{}
- std::vector<dcp::SubtitleString> subs;
+ std::vector<StringText> subs;
};