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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/dcp_decoder.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/dcp_decoder.h')
-rw-r--r--src/lib/dcp_decoder.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/lib/dcp_decoder.h b/src/lib/dcp_decoder.h
index 0882bfd09..803c93a86 100644
--- a/src/lib/dcp_decoder.h
+++ b/src/lib/dcp_decoder.h
@@ -62,8 +62,6 @@ public:
bool pass () override;
void seek (dcpomatic::ContentTime t, bool accurate) override;
- std::vector<dcpomatic::FontData> fonts () const override;
-
std::string lazy_digest () const {
return _lazy_digest;
}