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authorCarl Hetherington <cth@carlh.net>2019-04-26 22:31:24 +0100
committerCarl Hetherington <cth@carlh.net>2019-04-26 22:31:24 +0100
commitaafa1cc676b6bd4d333f0ff3a09e1effabf979c3 (patch)
tree52bd25097ea5131338c0b3c62a37dffa265cea2b /src/lib/dkdm_wrapper.h
parente7e7035f800accbb09ac99aa26d15bff22588d0b (diff)
Make sure at least one position change event is emitted after
a timeline drag (with frequent=false), even if lots have been sent with frequent=true. Otherwise the code in the CHNAGE_TYPE_DONE branch of Butler::player_change never gets to seek (since frequent is true, it ignores the signal). Without the seek things go wrong. Believed to fix #1534.
Diffstat (limited to 'src/lib/dkdm_wrapper.h')
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