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authorCarl Hetherington <cth@carlh.net>2016-06-14 15:07:58 +0100
committerCarl Hetherington <cth@carlh.net>2016-06-14 15:07:58 +0100
commit0b6f2d7b04819711228ed5fbc5d299b58cef997e (patch)
tree6acc37024cadbcc50755e8cc7c5075749893e231 /src/lib/encoder.cc
parent2a72bebc04cc5d0b34c81840f10bd1387955a7a4 (diff)
Clean up of 3D->2D conversion.
It makes slightly more sense to discard 2D in the Transcoder rather than the Encoder. Unfortunately this requires quite invasive changes, mainly to remove Encoder::_position and instead derive this information from the PlayerVideo that is being handled. This is also nicer than before, I think. A notable change is that in player.cc; using time rather than content_video_to_dcp(). This means we are assuming that the decoder returns video at the time we ask it to, rather than checking what it has returned. I can't think of a problem with this (yet).
Diffstat (limited to 'src/lib/encoder.cc')
-rw-r--r--src/lib/encoder.cc44
1 files changed, 12 insertions, 32 deletions
diff --git a/src/lib/encoder.cc b/src/lib/encoder.cc
index 38bf4e290..8f2aa58f7 100644
--- a/src/lib/encoder.cc
+++ b/src/lib/encoder.cc
@@ -58,7 +58,6 @@ int const Encoder::_history_size = 25;
/** @param f Film that we are encoding */
Encoder::Encoder (shared_ptr<const Film> film, shared_ptr<Writer> writer)
: _film (film)
- , _position (0)
, _writer (writer)
{
servers_list_changed ();
@@ -140,12 +139,11 @@ Encoder::current_encoding_rate () const
return _history_size / (seconds (now) - seconds (_time_history.back ()));
}
-/** @return Number of video frames that have been sent out */
+/** @return Number of video frames that have been queued for encoding */
int
-Encoder::video_frames_out () const
+Encoder::video_frames_enqueued () const
{
- boost::mutex::scoped_lock (_state_mutex);
- return _position;
+ return _last_player_video->time().frames_floor (_film->video_frame_rate ());
}
/** Should be called when a frame has been encoded successfully.
@@ -170,27 +168,7 @@ Encoder::frame_done ()
* for this DCP frame.
*/
void
-Encoder::encode (list<shared_ptr<PlayerVideo> > pv)
-{
- BOOST_FOREACH (shared_ptr<PlayerVideo> i, pv) {
- if (!_film->three_d()) {
- /* 2D DCP */
- if (i->eyes() == EYES_RIGHT) {
- /* Discard right-eye images */
- continue;
- } else if (i->eyes() == EYES_LEFT) {
- /* Use left-eye images for both eyes */
- i->set_eyes (EYES_BOTH);
- }
- }
-
- enqueue (i);
- }
- ++_position;
-}
-
-void
-Encoder::enqueue (shared_ptr<PlayerVideo> pv)
+Encoder::encode (shared_ptr<PlayerVideo> pv)
{
_waker.nudge ();
@@ -216,22 +194,24 @@ Encoder::enqueue (shared_ptr<PlayerVideo> pv)
*/
rethrow ();
- if (_writer->can_fake_write (_position)) {
+ Frame const position = pv->time().frames_floor(_film->video_frame_rate());
+
+ if (_writer->can_fake_write (position)) {
/* We can fake-write this frame */
- _writer->fake_write (_position, pv->eyes ());
+ _writer->fake_write (position, pv->eyes ());
frame_done ();
} else if (pv->has_j2k ()) {
/* This frame already has JPEG2000 data, so just write it */
- _writer->write (pv->j2k(), _position, pv->eyes ());
- } else if (_last_player_video && _writer->can_repeat(_position) && pv->same (_last_player_video)) {
- _writer->repeat (_position, pv->eyes ());
+ _writer->write (pv->j2k(), position, pv->eyes ());
+ } else if (_last_player_video && _writer->can_repeat(position) && pv->same (_last_player_video)) {
+ _writer->repeat (position, pv->eyes ());
} else {
/* Queue this new frame for encoding */
LOG_TIMING ("add-frame-to-queue queue=%1", _queue.size ());
_queue.push_back (shared_ptr<DCPVideo> (
new DCPVideo (
pv,
- _position,
+ position,
_film->video_frame_rate(),
_film->j2k_bandwidth(),
_film->resolution(),