diff options
| author | Carl Hetherington <cth@carlh.net> | 2018-01-16 21:01:30 +0000 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2018-01-16 21:01:30 +0000 |
| commit | 1aad2c33896ce6222f3c929c7af7fe4ff5fda0f2 (patch) | |
| tree | b766282ac0b735b6e4450b91939607affdaa351d /src/lib/piece.h | |
| parent | 598483f71fabde104250296ab4bfe4ec70d82d66 (diff) | |
In general the player assumes that it won't receive out of order video.
This clearly can happen with separate L/R sources. A pass in L might
emit two frames which means the arrivals can't possibly be in order.
This commit fixes this by introducing a Shuffler which all alternate-3D
sources send their video to. The Shuffler re-orders things before they
arrive at the player.
It also fixes the code which inserts video frames before one that arrives
after a gap. This didn't cope with 3D right before.
The audio code solves a similar (perhaps the same?) problem with the
AudioMerger; perhaps we should have a similar thing for video and make
the player emit complete 3D frames.
Should help with #976.
Diffstat (limited to 'src/lib/piece.h')
| -rw-r--r-- | src/lib/piece.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lib/piece.h b/src/lib/piece.h index 711e292ee..440beecf4 100644 --- a/src/lib/piece.h +++ b/src/lib/piece.h @@ -22,6 +22,7 @@ #define DCPOMATIC_PIECE_H #include "types.h" +#include "frame_rate_change.h" class Content; class Decoder; |
