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authorCarl Hetherington <cth@carlh.net>2018-01-16 21:01:30 +0000
committerCarl Hetherington <cth@carlh.net>2018-01-16 21:01:30 +0000
commit1aad2c33896ce6222f3c929c7af7fe4ff5fda0f2 (patch)
treeb766282ac0b735b6e4450b91939607affdaa351d /src/lib/piece.h
parent598483f71fabde104250296ab4bfe4ec70d82d66 (diff)
In general the player assumes that it won't receive out of order video.
This clearly can happen with separate L/R sources. A pass in L might emit two frames which means the arrivals can't possibly be in order. This commit fixes this by introducing a Shuffler which all alternate-3D sources send their video to. The Shuffler re-orders things before they arrive at the player. It also fixes the code which inserts video frames before one that arrives after a gap. This didn't cope with 3D right before. The audio code solves a similar (perhaps the same?) problem with the AudioMerger; perhaps we should have a similar thing for video and make the player emit complete 3D frames. Should help with #976.
Diffstat (limited to 'src/lib/piece.h')
-rw-r--r--src/lib/piece.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lib/piece.h b/src/lib/piece.h
index 711e292ee..440beecf4 100644
--- a/src/lib/piece.h
+++ b/src/lib/piece.h
@@ -22,6 +22,7 @@
#define DCPOMATIC_PIECE_H
#include "types.h"
+#include "frame_rate_change.h"
class Content;
class Decoder;