diff options
| author | Carl Hetherington <cth@carlh.net> | 2025-06-12 00:27:33 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2025-06-14 23:43:13 +0200 |
| commit | a12a943c99ba4aba122f91c93b078d2e87146b32 (patch) | |
| tree | 93e149bc2d6f9c2ff98aa05c5d51e096dd0c6598 /src/lib/player.h | |
| parent | 6d2d4973ccd5d4c78414d28988a74dfa7287f001 (diff) | |
Use a new UISignal which checks thread safety slightly.3052-hang
This adds a wrapper around signals2::signal which checks that emission
happens from the GUI thread, for signals whose handlers must be called
in the UI thread. I'm not sure how helpful it really is but maybe it
catches some bad situations.
Diffstat (limited to 'src/lib/player.h')
| -rw-r--r-- | src/lib/player.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/lib/player.h b/src/lib/player.h index 9076ac242..bd8fc1c52 100644 --- a/src/lib/player.h +++ b/src/lib/player.h @@ -39,6 +39,7 @@ #include "player_text.h" #include "position_image.h" #include "shuffler.h" +#include "signal.h" #include <boost/atomic.hpp> #include <list> @@ -119,7 +120,7 @@ public: * Second parameter is the property. * Third parameter is true if these signals are currently likely to be frequent. */ - boost::signals2::signal<void (ChangeType, int, bool)> Change; + UISignal<void (ChangeType, int, bool)> Change; /** Emitted when a video frame is ready. These emissions happen in the correct order. */ boost::signals2::signal<void (std::shared_ptr<PlayerVideo>, dcpomatic::DCPTime)> Video; |
