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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/player_text.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/player_text.h')
-rw-r--r--src/lib/player_text.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/lib/player_text.h b/src/lib/player_text.h
index 36a63f3da..38affd5ef 100644
--- a/src/lib/player_text.h
+++ b/src/lib/player_text.h
@@ -36,9 +36,6 @@ namespace dcpomatic {
class PlayerText
{
public:
- void add_fonts (std::list<std::shared_ptr<dcpomatic::Font>> fonts_);
- std::list<std::shared_ptr<dcpomatic::Font>> fonts;
-
/** BitmapTexts, with their rectangles transformed as specified by their content */
std::list<BitmapText> bitmap;
std::list<StringText> string;