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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/string_text_file_decoder.cc
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/string_text_file_decoder.cc')
-rw-r--r--src/lib/string_text_file_decoder.cc14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/lib/string_text_file_decoder.cc b/src/lib/string_text_file_decoder.cc
index d366bedc0..d5f320a27 100644
--- a/src/lib/string_text_file_decoder.cc
+++ b/src/lib/string_text_file_decoder.cc
@@ -91,17 +91,3 @@ StringTextFileDecoder::content_time_period (sub::Subtitle s) const
ContentTime::from_seconds (s.to.all_as_seconds())
);
}
-
-
-vector<FontData>
-StringTextFileDecoder::fonts () const
-{
- vector<FontData> data;
- for (auto i: text) {
- for (auto j: i->content()->fonts()) {
- data.push_back (FontData(j));
- }
- }
- return data;
-}
-