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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/subtitle_encoder.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/subtitle_encoder.h')
-rw-r--r--src/lib/subtitle_encoder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/subtitle_encoder.h b/src/lib/subtitle_encoder.h
index b43cc2683..a10e4ba47 100644
--- a/src/lib/subtitle_encoder.h
+++ b/src/lib/subtitle_encoder.h
@@ -54,7 +54,7 @@ public:
private:
void text (PlayerText subs, TextType type, boost::optional<DCPTextTrack> track, dcpomatic::DCPTimePeriod period);
- std::vector<std::pair<std::shared_ptr<dcp::SubtitleAsset>, boost::filesystem::path> > _assets;
+ std::vector<std::pair<std::shared_ptr<dcp::SubtitleAsset>, boost::filesystem::path>> _assets;
std::vector<dcpomatic::DCPTimePeriod> _reels;
bool _split_reels;
bool _include_font;