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authorCarl Hetherington <cth@carlh.net>2018-08-13 17:37:52 +0100
committerCarl Hetherington <cth@carlh.net>2018-08-14 00:05:06 +0100
commit1fe6bd7f8ba059322b8357b2210f0fd590567ce2 (patch)
tree2c76fbf24b9b520f94f741040f11dc920d3bab91 /src/lib/text_content.cc
parentf30ad4dec0a3fa5f1770fba93106a3e8910d66ba (diff)
More fixes for errors / crashes / misbehaviour with content changes
and the butler. Here we signal both before and after a change in content. Before, the player disables itself so that any pass()/seek() will be no-ops. After, the player rebuilds its pieces and the butler re-seeks to get back to where it was before the change.
Diffstat (limited to 'src/lib/text_content.cc')
-rw-r--r--src/lib/text_content.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/lib/text_content.cc b/src/lib/text_content.cc
index ee29ae8c4..35dee525a 100644
--- a/src/lib/text_content.cc
+++ b/src/lib/text_content.cc
@@ -426,7 +426,8 @@ TextContent::connect_to_fonts ()
void
TextContent::font_changed ()
{
- _parent->signal_changed (TextContentProperty::FONTS);
+ /* XXX: too late */
+ ContentChange cc (_parent, TextContentProperty::FONTS);
}
void