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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/text_content.cc
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/text_content.cc')
-rw-r--r--src/lib/text_content.cc17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/lib/text_content.cc b/src/lib/text_content.cc
index 1e9c609c9..9c925cbcf 100644
--- a/src/lib/text_content.cc
+++ b/src/lib/text_content.cc
@@ -445,6 +445,7 @@ TextContent::identifier () const
void
TextContent::add_font (shared_ptr<Font> font)
{
+ DCPOMATIC_ASSERT(!get_font(font->id()));
_fonts.push_back (font);
connect_to_fonts ();
}
@@ -647,3 +648,19 @@ TextContent::take_settings_from (shared_ptr<const TextContent> c)
set_language (c->_language);
set_language_is_additional (c->_language_is_additional);
}
+
+
+shared_ptr<dcpomatic::Font>
+TextContent::get_font(string id) const
+{
+ auto iter = std::find_if(_fonts.begin(), _fonts.end(), [&id](shared_ptr<dcpomatic::Font> font) {
+ return font->id() == id;
+ });
+
+ if (iter == _fonts.end()) {
+ return {};
+ }
+
+ return *iter;
+}
+