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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/writer.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/writer.h')
-rw-r--r--src/lib/writer.h20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/lib/writer.h b/src/lib/writer.h
index 67172b0d4..1ae761dea 100644
--- a/src/lib/writer.h
+++ b/src/lib/writer.h
@@ -28,6 +28,7 @@
#include "dcp_text_track.h"
#include "dcpomatic_time.h"
#include "exception_store.h"
+#include "font_id_map.h"
#include "player_text.h"
#include "types.h"
#include "weak_film.h"
@@ -41,15 +42,14 @@ namespace dcp {
class Data;
}
-namespace dcpomatic {
- class FontData;
-}
-
class AudioBuffers;
class Film;
class Job;
class ReelWriter;
class ReferencedReelAsset;
+struct writer_disambiguate_font_ids1;
+struct writer_disambiguate_font_ids2;
+struct writer_disambiguate_font_ids3;
struct QueueItem
@@ -115,7 +115,7 @@ public:
void repeat (Frame, Eyes);
void write (std::shared_ptr<const AudioBuffers>, dcpomatic::DCPTime time);
void write (PlayerText text, TextType type, boost::optional<DCPTextTrack>, dcpomatic::DCPTimePeriod period);
- void write (std::vector<dcpomatic::FontData> fonts);
+ void write (std::vector<std::shared_ptr<dcpomatic::Font>> fonts);
void write (ReferencedReelAsset asset);
void write (std::shared_ptr<const dcp::AtmosFrame> atmos, dcpomatic::DCPTime time, AtmosMetadata metadata);
void finish (boost::filesystem::path output_dcp);
@@ -123,6 +123,10 @@ public:
void set_encoder_threads (int threads);
private:
+ friend struct ::writer_disambiguate_font_ids1;
+ friend struct ::writer_disambiguate_font_ids2;
+ friend struct ::writer_disambiguate_font_ids3;
+
void thread ();
void terminate_thread (bool);
bool have_sequenced_image_at_queue_head ();
@@ -201,7 +205,11 @@ private:
std::list<ReferencedReelAsset> _reel_assets;
- std::vector<dcpomatic::FontData> _fonts;
+ FontIdMap _fonts;
+ /** If we are given many fonts, but we're making an Interop DCP, we'll choose a single
+ * one that we'll use everywher. This is that chosen font.
+ */
+ std::shared_ptr<dcpomatic::Font> _chosen_interop_font;
/** true if any reel has any subtitles */
bool _have_subtitles = false;