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authorCarl Hetherington <cth@carlh.net>2020-05-24 14:20:43 +0200
committerCarl Hetherington <cth@carlh.net>2020-05-24 17:33:30 +0200
commit3e4f6d59b46e3c09c9d0aba907ff0633bf0bc2e5 (patch)
tree4a006da87b830e53572bc2ddc1876ae8a851d5bd /src/wx/audio_mapping_view.h
parent8ffbc60d743698777ce5c9751f4a1400d09fdf99 (diff)
Use wxDC for all drawing of the audio mapping view, removing
use of wxGraphicsContext. This seems to fix strange rendering problems on Windows.
Diffstat (limited to 'src/wx/audio_mapping_view.h')
-rw-r--r--src/wx/audio_mapping_view.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/wx/audio_mapping_view.h b/src/wx/audio_mapping_view.h
index 88060e461..3057416b2 100644
--- a/src/wx/audio_mapping_view.h
+++ b/src/wx/audio_mapping_view.h
@@ -75,11 +75,11 @@ private:
void map_values_changed ();
void setup_sizes ();
void paint ();
- void paint_static (wxDC& dc, wxGraphicsContext* gc);
- void paint_column_labels (wxDC& dc, wxGraphicsContext* gc);
- void paint_column_lines (wxGraphicsContext* gc);
- void paint_row_labels (wxDC& dc, wxGraphicsContext* gc);
- void paint_row_lines (wxGraphicsContext* gc);
+ void paint_static (wxDC& dc);
+ void paint_column_labels (wxDC& dc);
+ void paint_column_lines (wxDC& dc);
+ void paint_row_labels (wxDC& dc);
+ void paint_row_lines (wxDC& dc);
void paint_indicators (wxDC& dc);
void size (wxSizeEvent &);
void scroll ();