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| author | Carl Hetherington <cth@carlh.net> | 2025-12-13 11:00:39 +0100 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2025-12-13 11:00:59 +0100 |
| commit | 5e6a67755f80f41ca105519ffdf5211daddbb3a6 (patch) | |
| tree | f87eb403b9aa9f422823a3b453de7dfe1151a88c /src/wx | |
| parent | 79eb7fbd181a6eb371a8e91f8a2892439102d187 (diff) | |
Tidy up some comments.macos-full-screen
Diffstat (limited to 'src/wx')
| -rw-r--r-- | src/wx/gl_video_view.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 3df7a724c..e1c51b589 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -631,10 +631,10 @@ GLVideoView::set_image(shared_ptr<const PlayerVideo> pv) */ video = Image::ensure_alignment(video, Image::Alignment::COMPACT); - /** If _optimisation is J2K we render a XYZ image, doing the colourspace - * conversion, cropping, scaling and video range conversion in the GL shader. - * Similarly for MPEG2 we do YUV -> RGB and scaling in the shader. - * Otherwise we render a RGB image without any shader-side processing. + /* If _optimisation is J2K we render a XYZ image, doing the colourspace + * conversion, cropping, scaling and video range conversion in the GL shader. + * Similarly for MPEG2 we do YUV -> RGB and scaling in the shader. + * Otherwise we render a RGB image without any shader-side processing. */ if (_optimisation == Optimisation::MPEG2) { |
