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-rw-r--r--src/lib/render_text.cc5
-rw-r--r--src/lib/text_decoder.cc18
2 files changed, 7 insertions, 16 deletions
diff --git a/src/lib/render_text.cc b/src/lib/render_text.cc
index d3db4ac19..2338bde97 100644
--- a/src/lib/render_text.cc
+++ b/src/lib/render_text.cc
@@ -103,6 +103,11 @@ marked_up (list<StringText> subtitles, int target_height, float fade_factor, str
span += " " + extra_attribute;
}
span += ">";
+
+ boost::algorithm::replace_all(text, "&", "&amp;");
+ boost::algorithm::replace_all(text, "<", "&lt;");
+ boost::algorithm::replace_all(text, ">", "&gt;");
+
span += text;
span += "</span>";
return span;
diff --git a/src/lib/text_decoder.cc b/src/lib/text_decoder.cc
index 4b521ede7..750deb9b3 100644
--- a/src/lib/text_decoder.cc
+++ b/src/lib/text_decoder.cc
@@ -66,20 +66,6 @@ TextDecoder::emit_bitmap_start (ContentBitmapText const& bitmap)
static
-string
-escape_text (string text)
-{
- /* We must escape some things, otherwise they might confuse our subtitle
- renderer (which uses entities and some HTML-esque markup to do bold/italic etc.)
- */
- boost::algorithm::replace_all(text, "&", "&amp;");
- boost::algorithm::replace_all(text, "<", "&lt;");
- boost::algorithm::replace_all(text, ">", "&gt;");
- return text;
-}
-
-
-static
void
set_forced_appearance(shared_ptr<const TextContent> content, StringText& subtitle)
{
@@ -113,7 +99,7 @@ TextDecoder::emit_plain_start (ContentTime from, vector<dcp::SubtitleString> sub
content()->get_font(subtitle.font().get_value_or("")),
valign_standard
);
- string_text.set_text(escape_text(string_text.text()));
+ string_text.set_text(string_text.text());
set_forced_appearance(content(), string_text);
string_texts.push_back(string_text);
}
@@ -257,7 +243,7 @@ TextDecoder::emit_plain_start (ContentTime from, sub::Subtitle const & sub_subti
v_align,
0,
dcp::Direction::LTR,
- escape_text(block.text),
+ block.text,
dcp::Effect::NONE,
block.effect_colour.get_value_or(sub::Colour(0, 0, 0)).dcp(),
/* Hack: we should use subtitle.fade_up and subtitle.fade_down here