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#ifndef _image_
#define _image_
// include OpenGL
#ifdef __WXMAC__
#include "OpenGL/gl.h"
#else
#include <GL/gl.h>
#endif
#include "wx/wx.h"
class Image
{
GLuint* ID;
public:
/*
* it is preferable to use textures that are a power of two. this loader will automatically
* resize texture to be a power of two, filling the remaining areas with black.
* width/height are the width of the actual loaded image.
* textureWidth/Height are the total width of the texture, including black filling.
* tex_coord_x/y are the texture coord parameter you must give OpenGL when rendering
* to get only the image, without the black filling.
*/
int width, height, textureWidth, textureHeight;
float tex_coord_x, tex_coord_y;
GLuint* getID();
Image();
Image(wxString path);
~Image();
void load(wxString path);
};
#endif
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