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#ifndef _image_loader
#define _image_loader

#ifdef __WXMAC__
#include "OpenGL/gl.h"
#else
#include <GL/gl.h>
#endif
#include "wx/wx.h"
	
GLuint* loadImage(wxString path, int* imageWidth, int* imageHeight, int* textureWidth, int* textureHeight);

#endif