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#include <wx/wx.h>
#include <wx/glcanvas.h>
class GLCanvas
{
public:
GLCanvas (wxFrame* parent)
{
_canvas = new wxGLCanvas(parent);
Bind(wxEVT_PAINT, bind(&GLCanvas::paint, this);
}
wxWindow* get()
{
return _canvas;
}
void paint()
{
}
private:
wxGLCanvas* _canvas;
};
class MyApp : public wxApp
{
public:
bool OnInit()
{
auto sizer = new wxBoxSizer(wxHORIZONTAL);
_frame = new wxFrame(nullptr, wxID_ANY, char_to_wx("Hello world"));
_canvas = new GLCanvas(_frame);
sizer->Add(_canvas->get(), 1, wxEXPAND);
_frame->SetSizerAndFit(sizer);
_frame->Show();
return true;
}
private:
wxFrame* _frame;
GLCanvas* _canvas;
};
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