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/*
Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include "analyse_audio_job.h"
#include "audio_analysis.h"
#include "dcpomatic_log.h"
#include "film.h"
#include "filter.h"
#include "player.h"
#include "playlist.h"
#include "config.h"
#include <dcp/compose.h>
#include <iostream>
#include "i18n.h"
using std::cout;
using std::dynamic_pointer_cast;
using std::make_shared;
using std::max;
using std::min;
using std::shared_ptr;
using std::string;
using std::vector;
using namespace dcpomatic;
#if BOOST_VERSION >= 106100
using namespace boost::placeholders;
#endif
/** @param from_zero true to analyse audio from time 0 in the playlist, otherwise begin at Playlist::start */
AnalyseAudioJob::AnalyseAudioJob (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist, bool from_zero)
: Job (film)
, _analyser (film, playlist, from_zero, boost::bind(&Job::set_progress, this, _1, false))
, _playlist (playlist)
, _path (film->audio_analysis_path(playlist))
{
LOG_DEBUG_AUDIO_ANALYSIS_NC("AnalyseAudioJob::AnalyseAudioJob");
}
AnalyseAudioJob::~AnalyseAudioJob ()
{
stop_thread ();
}
string
AnalyseAudioJob::name () const
{
return _("Analysing audio");
}
string
AnalyseAudioJob::json_name () const
{
return N_("analyse_audio");
}
void
AnalyseAudioJob::run ()
{
LOG_DEBUG_AUDIO_ANALYSIS_NC("AnalyseAudioJob::run");
auto player = make_shared<Player>(_film, _playlist);
player->set_ignore_video ();
player->set_ignore_text ();
player->set_fast ();
player->set_play_referenced ();
player->Audio.connect (bind(&AudioAnalyser::analyse, &_analyser, _1, _2));
bool has_any_audio = false;
for (auto c: _playlist->content()) {
if (c->audio) {
has_any_audio = true;
}
}
if (has_any_audio) {
player->seek (_analyser.start(), true);
while (!player->pass ()) {}
}
LOG_DEBUG_AUDIO_ANALYSIS_NC("Loop complete");
_analyser.finish ();
auto analysis = _analyser.get();
analysis.write (_path);
LOG_DEBUG_AUDIO_ANALYSIS_NC("Job finished");
set_progress (1);
set_state (FINISHED_OK);
}
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