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/*
Copyright (C) 2012-2021 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include "audio_buffers.h"
#include "dcpomatic_assert.h"
#include "maths_util.h"
#include <dcp/scope_guard.h>
#include <cassert>
#include <cstring>
#include <cmath>
using std::shared_ptr;
using std::make_shared;
/** Construct a silent AudioBuffers */
AudioBuffers::AudioBuffers(int channels, int frames)
{
allocate(channels, frames);
}
/** Copy constructor.
* @param other Other AudioBuffers; data is copied.
*/
AudioBuffers::AudioBuffers(AudioBuffers const & other)
{
allocate(other.channels(), other.frames());
copy_from(&other, other.frames(), 0, 0);
}
AudioBuffers::AudioBuffers(std::shared_ptr<const AudioBuffers> other)
{
allocate(other->channels(), other->frames());
copy_from(other.get(), other->frames(), 0, 0);
}
AudioBuffers::AudioBuffers(std::shared_ptr<const AudioBuffers> other, int frames_to_copy, int read_offset)
{
allocate(other->channels(), frames_to_copy);
copy_from(other.get(), frames_to_copy, read_offset, 0);
}
AudioBuffers &
AudioBuffers::operator=(AudioBuffers const & other)
{
if (this == &other) {
return *this;
}
allocate(other.channels(), other.frames());
copy_from(&other, other.frames(), 0, 0);
return *this;
}
void
AudioBuffers::allocate(int channels, int frames)
{
DCPOMATIC_ASSERT(frames >= 0);
DCPOMATIC_ASSERT(frames == 0 || channels > 0);
dcp::ScopeGuard sg = [this]() { update_data_pointers(); };
_data.resize(channels);
for (int channel = 0; channel < channels; ++channel) {
_data[channel].resize(frames);
}
}
/** @param channel Channel index.
* @return Buffer for this channel.
*/
float*
AudioBuffers::data(int channel)
{
DCPOMATIC_ASSERT(channel >= 0 && channel < channels());
return _data[channel].data();
}
/** @param channel Channel index.
* @return Buffer for this channel.
*/
float const*
AudioBuffers::data(int channel) const
{
DCPOMATIC_ASSERT(channel >= 0 && channel < channels());
return _data[channel].data();
}
/** Set the number of frames in these AudioBuffers */
void
AudioBuffers::set_frames(int frames)
{
allocate(_data.size(), frames);
}
/** Make all frames silent */
void
AudioBuffers::make_silent()
{
for (int channel = 0; channel < channels(); ++channel) {
make_silent(channel);
}
}
/** Make all samples on a given channel silent */
void
AudioBuffers::make_silent(int channel)
{
DCPOMATIC_ASSERT(channel >= 0 && channel < channels());
/* This isn't really allowed, as all-bits-0 is not guaranteed to mean a 0 float,
but it seems that we can get away with it.
*/
memset(data(channel), 0, frames() * sizeof(float));
}
/** Make some frames silent.
* @param from Start frame.
*/
void
AudioBuffers::make_silent(int from, int frames_to_silence)
{
DCPOMATIC_ASSERT((from + frames_to_silence) <= frames());
for (int channel = 0; channel < channels(); ++channel) {
/* This isn't really allowed, as all-bits-0 is not guaranteed to mean a 0 float,
but it seems that we can get away with it.
*/
memset(data(channel) + from, 0, frames_to_silence * sizeof(float));
}
}
/** Copy data from another AudioBuffers to this one. All channels are copied.
* @param from AudioBuffers to copy from; must have the same number of channels as this.
* @param frames_to_copy Number of frames to copy.
* @param read_offset Offset to read from in `from'.
* @param write_offset Offset to write to in `to'.
*/
void
AudioBuffers::copy_from(AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset)
{
if (frames_to_copy == 0) {
/* Prevent the asserts from firing if there is nothing to do */
return;
}
DCPOMATIC_ASSERT(from);
DCPOMATIC_ASSERT(from->channels() == channels());
DCPOMATIC_ASSERT(read_offset >= 0 && (read_offset + frames_to_copy) <= from->frames());
DCPOMATIC_ASSERT(write_offset >= 0 && (write_offset + frames_to_copy) <= frames());
for (int channel = 0; channel < channels(); ++channel) {
memcpy(data(channel) + write_offset, from->data(channel) + read_offset, frames_to_copy * sizeof(float));
}
}
/** Move audio data around.
* @param frames_to_move Number of frames to move.
* @param from Offset to move from.
* @param to Offset to move to.
*/
void
AudioBuffers::move(int frames_to_move, int from, int to)
{
if (frames_to_move == 0) {
return;
}
DCPOMATIC_ASSERT(from >= 0);
DCPOMATIC_ASSERT(from < frames());
DCPOMATIC_ASSERT(to >= 0);
DCPOMATIC_ASSERT(to < frames());
DCPOMATIC_ASSERT(frames_to_move > 0);
DCPOMATIC_ASSERT(frames_to_move <= frames());
DCPOMATIC_ASSERT((from + frames_to_move) <= frames());
DCPOMATIC_ASSERT((to + frames_to_move) <= frames());
for (int channel = 0; channel < channels(); ++channel) {
memmove(data(channel) + to, data(channel) + from, frames_to_move * sizeof(float));
}
}
/** Add data from from `from', `from_channel' to our channel `to_channel'.
* @param from Buffers to copy data from.
* @param from_channel Channel index to read in \p from.
* @param to_channel Channel index to accumulate into.
* @param gain Linear gain to apply to the data before it is added.
*/
void
AudioBuffers::accumulate_channel(AudioBuffers const * from, int from_channel, int to_channel, float gain)
{
int const N = frames();
DCPOMATIC_ASSERT(from->frames() == N);
DCPOMATIC_ASSERT(to_channel <= channels());
auto s = from->data(from_channel);
auto d = data(to_channel);
for (int i = 0; i < N; ++i) {
*d++ += (*s++) * gain;
}
}
/** Mix some other buffers with these ones. The AudioBuffers must have the same number of channels.
* @param from Audio buffers to get data from.
* @param frames Number of frames to mix.
* @param read_offset Offset within `from' to read from.
* @param write_offset Offset within this to mix into.
*/
void
AudioBuffers::accumulate_frames(AudioBuffers const * from, int frames, int read_offset, int write_offset)
{
DCPOMATIC_ASSERT(channels() == from->channels());
DCPOMATIC_ASSERT(read_offset >= 0);
DCPOMATIC_ASSERT(write_offset >= 0);
auto from_data = from->data();
for (int i = 0; i < channels(); ++i) {
for (int j = 0; j < frames; ++j) {
_data[i][j + write_offset] += from_data[i][j + read_offset];
}
}
}
/** @param dB gain in dB */
void
AudioBuffers::apply_gain(float dB)
{
auto const linear = db_to_linear(dB);
for (int i = 0; i < channels(); ++i) {
for (int j = 0; j < frames(); ++j) {
_data[i][j] *= linear;
}
}
}
/** @return AudioBuffers object containing only the given channel from this AudioBuffers */
shared_ptr<AudioBuffers>
AudioBuffers::channel(int channel) const
{
auto output = make_shared<AudioBuffers>(1, frames());
output->copy_channel_from(this, channel, 0);
return output;
}
/** Copy all the samples from a channel on another AudioBuffers to a channel on this one.
* @param from AudioBuffers to copy from.
* @param from_channel Channel index in `from' to copy from.
* @param to_channel Channel index in this to copy into, overwriting what's already there.
*/
void
AudioBuffers::copy_channel_from(AudioBuffers const * from, int from_channel, int to_channel)
{
DCPOMATIC_ASSERT(from->frames() == frames());
memcpy(data(to_channel), from->data(from_channel), frames() * sizeof(float));
}
/** Make a copy of these AudioBuffers */
shared_ptr<AudioBuffers>
AudioBuffers::clone() const
{
auto b = make_shared<AudioBuffers>(channels(), frames());
b->copy_from(this, frames(), 0, 0);
return b;
}
/** Extend these buffers with the data from another. The AudioBuffers must have the same number of channels. */
void
AudioBuffers::append(shared_ptr<const AudioBuffers> other)
{
DCPOMATIC_ASSERT(channels() == other->channels());
auto old_frames = frames();
set_frames(old_frames + other->frames());
copy_from(other.get(), other->frames(), 0, old_frames);
}
/** Remove some frames from the start of these AudioBuffers */
void
AudioBuffers::trim_start(int frames_to_trim)
{
DCPOMATIC_ASSERT(frames_to_trim <= frames());
move(frames() - frames_to_trim, frames_to_trim, 0);
set_frames(frames() - frames_to_trim);
}
void
AudioBuffers::update_data_pointers()
{
_data_pointers.resize(channels());
for (int i = 0; i < channels(); ++i) {
_data_pointers[i] = _data[i].data();
}
}
/** Set a new channel count, either discarding data (if new_channels is less than the current
* channels()), or filling with silence (if new_channels is more than the current channels()
*/
void
AudioBuffers::set_channels(int new_channels)
{
DCPOMATIC_ASSERT(new_channels > 0);
dcp::ScopeGuard sg = [this]() { update_data_pointers(); };
int const old_channels = channels();
_data.resize(new_channels);
for (int channel = old_channels; channel < new_channels; ++channel) {
_data[channel].resize(frames());
}
}
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