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/*
    Copyright (C) 2012-2016 Carl Hetherington <cth@carlh.net>

    This file is part of DCP-o-matic.

    DCP-o-matic is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    DCP-o-matic is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "audio_decoder.h"
#include "audio_buffers.h"
#include "audio_decoder_stream.h"
#include "audio_content.h"
#include "log.h"
#include "compose.hpp"
#include <boost/foreach.hpp>
#include <iostream>

#include "i18n.h"

using std::cout;
using std::map;
using boost::shared_ptr;
using boost::optional;

AudioDecoder::AudioDecoder (Decoder* parent, shared_ptr<const AudioContent> content, shared_ptr<Log> log)
	: DecoderPart (parent, log)
{
	BOOST_FOREACH (AudioStreamPtr i, content->streams ()) {
		_streams[i] = shared_ptr<AudioDecoderStream> (new AudioDecoderStream (content, i, parent, this, log));
	}
}

void
AudioDecoder::emit (AudioStreamPtr stream, shared_ptr<const AudioBuffers> data, ContentTime time)
{
	if (ignore ()) {
		return;
	}

	if (_streams.find (stream) == _streams.end ()) {

		/* This method can be called with an unknown stream during the following sequence:
		   - Add KDM to some DCP content.
		   - Content gets re-examined.
		   - SingleStreamAudioContent::take_from_audio_examiner creates a new stream.
		   - Some content property change signal is delivered so Player::Changed is emitted.
		   - Film viewer to re-gets the frame.
		   - Player calls DCPDecoder pass which calls this method on the new stream.

		   At this point the AudioDecoder does not know about the new stream.

		   Then
		   - Some other property change signal is delivered which marks the player's pieces invalid.
		   - Film viewer re-gets again.
		   - Everything is OK.

		   In this situation it is fine for us to silently drop the audio.
		*/

		return;
	}

	_streams[stream]->audio (data, time);
}

void
AudioDecoder::flush ()
{
	for (StreamMap::const_iterator i = _streams.begin(); i != _streams.end(); ++i) {
		i->second->flush ();
	}
}

void
AudioDecoder::set_fast ()
{
	for (StreamMap::const_iterator i = _streams.begin(); i != _streams.end(); ++i) {
		i->second->set_fast ();
	}
}

optional<ContentTime>
AudioDecoder::position () const
{
	optional<ContentTime> pos;
	for (StreamMap::const_iterator i = _streams.begin(); i != _streams.end(); ++i) {
		if (!pos || (i->second->position() && i->second->position().get() < pos.get())) {
			pos = i->second->position();
		}
	}
	return pos;
}