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/*
Copyright (C) 2012-2016 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include "audio_decoder_stream.h"
#include "audio_buffers.h"
#include "audio_processor.h"
#include "audio_decoder.h"
#include "resampler.h"
#include "util.h"
#include "film.h"
#include "log.h"
#include "audio_content.h"
#include "compose.hpp"
#include <iostream>
#include "i18n.h"
using std::list;
using std::pair;
using std::cout;
using std::min;
using std::max;
using boost::optional;
using boost::shared_ptr;
AudioDecoderStream::AudioDecoderStream (shared_ptr<const AudioContent> content, AudioStreamPtr stream, Decoder* decoder, shared_ptr<Log> log)
: _content (content)
, _stream (stream)
, _decoder (decoder)
, _log (log)
/* We effectively start having done a seek to zero; this allows silence-padding of the first
data that comes out of our decoder.
*/
, _seek_reference (ContentTime ())
{
if (content->resampled_frame_rate() != _stream->frame_rate() && _stream->channels() > 0) {
_resampler.reset (new Resampler (_stream->frame_rate(), content->resampled_frame_rate(), _stream->channels ()));
}
reset_decoded ();
}
void
AudioDecoderStream::reset_decoded ()
{
_decoded = ContentAudio (shared_ptr<AudioBuffers> (new AudioBuffers (_stream->channels(), 0)), 0);
}
ContentAudio
AudioDecoderStream::get (Frame frame, Frame length, bool accurate)
{
shared_ptr<ContentAudio> dec;
_log->log (String::compose ("-> ADS has request for %1 %2", frame, length), LogEntry::TYPE_DEBUG_DECODE);
Frame const end = frame + length;
/* If we are less than (about) 5 seconds behind the data that we want we'll
run through it rather than seeking.
*/
Frame const slack = 5 * 48000;
if (frame < _decoded.frame || end > (_decoded.frame + _decoded.audio->frames() + slack)) {
/* Either we have no decoded data, all our data is after the time that we
want, or what we do have is a long way from what we want: seek */
_decoder->seek (ContentTime::from_frames (frame, _content->resampled_frame_rate()), accurate);
}
/* Offset of the data that we want from the start of _decoded.audio
(to be set up shortly)
*/
Frame decoded_offset = 0;
/* Now enough pass() calls will either:
* (a) give us what we want, or
* (b) hit the end of the decoder.
*
* If we are being accurate, we want the right frames,
* otherwise any frames will do.
*/
if (accurate) {
/* Keep stuffing data into _decoded until we have enough data, or the subclass does not want to give us any more */
while (
(_decoded.frame > frame || (_decoded.frame + _decoded.audio->frames()) < end) &&
!_decoder->pass (Decoder::PASS_REASON_AUDIO, accurate)
)
{}
decoded_offset = frame - _decoded.frame;
_log->log (
String::compose ("Accurate ADS::get has offset %1 from request %2 and available %3", decoded_offset, frame, _decoded.frame),
LogEntry::TYPE_DEBUG_DECODE
);
} else {
while (
_decoded.audio->frames() < length &&
!_decoder->pass (Decoder::PASS_REASON_AUDIO, accurate)
)
{}
/* Use decoded_offset of 0, as we don't really care what frames we return */
}
/* The amount of data available in _decoded.audio starting from `frame'. This could be -ve
if pass() returned true before we got enough data.
*/
Frame const available = _decoded.audio->frames() - decoded_offset;
/* We will return either that, or the requested amount, whichever is smaller */
Frame const to_return = max ((Frame) 0, min (available, length));
/* Copy our data to the output */
shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded.audio->channels(), to_return));
out->copy_from (_decoded.audio.get(), to_return, decoded_offset, 0);
Frame const remaining = max ((Frame) 0, available - to_return);
/* Clean up decoded; first, move the data after what we just returned to the start of the buffer */
_decoded.audio->move (decoded_offset + to_return, 0, remaining);
/* And set up the number of frames we have left */
_decoded.audio->set_frames (remaining);
/* Also bump where those frames are in terms of the content */
_decoded.frame += decoded_offset + to_return;
return ContentAudio (out, frame);
}
/** Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling.
* We have to assume that we are feeding continuous data into the resampler, and so we get continuous
* data out. Hence we do the timestamping here, post-resampler, just by counting samples.
*
* The time is passed in here so that after a seek we can set up our _position. The
* time is ignored once this has been done.
*/
void
AudioDecoderStream::audio (shared_ptr<const AudioBuffers> data, ContentTime time)
{
_log->log (String::compose ("ADS receives %1 %2", to_string(time), data->frames ()), LogEntry::TYPE_DEBUG_DECODE);
if (_resampler) {
data = _resampler->run (data);
}
Frame const frame_rate = _content->resampled_frame_rate ();
if (_seek_reference) {
/* We've had an accurate seek and now we're seeing some data */
ContentTime const delta = time - _seek_reference.get ();
Frame const delta_frames = delta.frames_round (frame_rate);
if (delta_frames > 0) {
/* This data comes after the seek time. Pad the data with some silence. */
shared_ptr<AudioBuffers> padded (new AudioBuffers (data->channels(), data->frames() + delta_frames));
padded->make_silent ();
padded->copy_from (data.get(), data->frames(), 0, delta_frames);
data = padded;
time -= delta;
}
_seek_reference = optional<ContentTime> ();
}
if (!_position) {
_position = time.frames_round (frame_rate);
}
DCPOMATIC_ASSERT (_position.get() >= (_decoded.frame + _decoded.audio->frames()));
add (data);
}
void
AudioDecoderStream::add (shared_ptr<const AudioBuffers> data)
{
if (!_position) {
/* This should only happen when there is a seek followed by a flush, but
we need to cope with it.
*/
return;
}
/* Resize _decoded to fit the new data */
int new_size = 0;
if (_decoded.audio->frames() == 0) {
/* There's nothing in there, so just store the new data */
new_size = data->frames ();
_decoded.frame = _position.get ();
} else {
/* Otherwise we need to extend _decoded to include the new stuff */
new_size = _position.get() + data->frames() - _decoded.frame;
}
_decoded.audio->ensure_size (new_size);
_decoded.audio->set_frames (new_size);
/* Copy new data in */
_decoded.audio->copy_from (data.get(), data->frames(), 0, _position.get() - _decoded.frame);
_position = _position.get() + data->frames ();
/* Limit the amount of data we keep in case nobody is asking for it */
int const max_frames = _content->resampled_frame_rate () * 10;
if (_decoded.audio->frames() > max_frames) {
int const to_remove = _decoded.audio->frames() - max_frames;
_decoded.frame += to_remove;
_decoded.audio->move (to_remove, 0, max_frames);
_decoded.audio->set_frames (max_frames);
}
}
void
AudioDecoderStream::flush ()
{
if (!_resampler) {
return;
}
shared_ptr<const AudioBuffers> b = _resampler->flush ();
if (b) {
add (b);
}
}
void
AudioDecoderStream::seek (ContentTime t, bool accurate)
{
_position.reset ();
reset_decoded ();
if (accurate) {
_seek_reference = t;
}
}
void
AudioDecoderStream::set_fast ()
{
if (_resampler) {
_resampler->set_fast ();
}
}
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