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/*
Copyright (C) 2012-2020 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include "atmos_metadata.h"
#include "dcp_text_track.h"
#include "dcpomatic_time.h"
#include "encoder.h"
#include "player_text.h"
#include "j2k_encoder.h"
#include "writer.h"
#include <dcp/atmos_frame.h>
class AudioBuffers;
class Film;
class Job;
class Player;
class PlayerVideo;
struct frames_not_lost_when_threads_disappear;
/** @class DCPEncoder */
class DCPEncoder : public Encoder
{
public:
DCPEncoder (std::shared_ptr<const Film> film, std::weak_ptr<Job> job);
~DCPEncoder ();
void go () override;
boost::optional<float> current_rate () const override;
Frame frames_done () const override;
/** @return true if we are in the process of calling Encoder::process_end */
bool finishing () const override {
return _finishing;
}
void pause() override;
void resume() override;
private:
friend struct ::frames_not_lost_when_threads_disappear;
void video (std::shared_ptr<PlayerVideo>, dcpomatic::DCPTime);
void audio (std::shared_ptr<AudioBuffers>, dcpomatic::DCPTime);
void text (PlayerText, TextType, boost::optional<DCPTextTrack>, dcpomatic::DCPTimePeriod);
void atmos (std::shared_ptr<const dcp::AtmosFrame>, dcpomatic::DCPTime, AtmosMetadata metadata);
Writer _writer;
J2KEncoder _j2k_encoder;
bool _finishing;
bool _non_burnt_subtitles;
boost::signals2::scoped_connection _player_video_connection;
boost::signals2::scoped_connection _player_audio_connection;
boost::signals2::scoped_connection _player_text_connection;
boost::signals2::scoped_connection _player_atmos_connection;
};
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