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/*
    Copyright (C) 2024 Carl Hetherington <cth@carlh.net>

    This file is part of DCP-o-matic.

    DCP-o-matic is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    DCP-o-matic is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.

*/


#include "config.h"
#include "server.h"
#include "signaller.h"
#include "types.h"
#include <boost/filesystem.hpp>
#include <boost/signals2.hpp>


/** A server which is always started, that listens for requests from the main
 *  DCP-o-matic to play a DCP.
 */

class InternalPlayerServer : public Server, public Signaller
{
public:
	InternalPlayerServer()
		: Server(PLAYER_PLAY_PORT)
	{}

	boost::signals2::signal<void (boost::filesystem::path)> LoadDCP;

private:
	void handle(std::shared_ptr<Socket> socket) override;
};