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/*
Copyright (C) 2025 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DCPOMATIC_GL_UTIL_H
#define DCPOMATIC_GL_UTIL_H
namespace dcpomatic {
namespace gl {
extern void check_error(char const * last);
class Uniform
{
public:
Uniform() = default;
Uniform(int program, char const* name);
void setup(int program, char const* name);
protected:
int _location = -1;
};
class UniformVec4f : public Uniform
{
public:
UniformVec4f() = default;
UniformVec4f(int program, char const* name);
void set(float a, float b, float c, float d);
};
class Uniform1i : public Uniform
{
public:
Uniform1i() = default;
Uniform1i(int program, char const* name);
void set(int v);
};
class UniformMatrix4fv : public Uniform
{
public:
UniformMatrix4fv() = default;
UniformMatrix4fv(int program, char const* name);
void set(float const* matrix);
};
}
}
#endif
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