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/*
Copyright (C) 2025 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
DCP-o-matic is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DCP-o-matic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
*/
#include "i18n_setup.h"
#include "wx_util.h"
#include "lib/config.h"
#include "lib/i18n_setup.h"
#include <wx/wx.h>
#if wxCHECK_VERSION(3, 1, 6)
#include <wx/uilocale.h>
#endif
#include <CoreFoundation/CoreFoundation.h>
using std::string;
void
dcpomatic::wx::setup_i18n()
{
wxLog::EnableLogging();
#if wxCHECK_VERSION(3, 1, 6)
wxUILocale::UseDefault();
#endif
auto get_locale_value = [](CFLocaleKey key) {
CFLocaleRef cflocale = CFLocaleCopyCurrent();
auto value = (CFStringRef) CFLocaleGetValue(cflocale, key);
char buffer[64];
CFStringGetCString(value, buffer, sizeof(buffer), kCFStringEncodingUTF8);
CFRelease(cflocale);
return string(buffer);
};
auto translations = new wxTranslations();
auto config_lang = Config::instance()->language();
if (config_lang && !config_lang->empty()) {
translations->SetLanguage(std_to_wx(*config_lang));
} else {
/* We want to use the user's preferred language. It seems that if we use the wxWidgets default we will get the
* language for the locale, which may not be what we want (e.g. for a machine in Germany, configured for DE locale,
* but with the preferred language set to English).
*
* Instead, the the language code from macOS then get the corresponding canonical language string with region,
* which wxTranslations::SetLanguage will accept.
*/
auto const language_code = get_locale_value(kCFLocaleLanguageCode);
/* Ideally this would be wxUILocale (as wxLocale is deprecated) but we want to keep this building
* with the old wxWidgets we use for the older macOS builds.
*/
auto const info = wxLocale::FindLanguageInfo(std_to_wx(language_code));
if (info) {
#if wxCHECK_VERSION(3, 1, 6)
translations->SetLanguage(info->GetCanonicalWithRegion());
#else
translations->SetLanguage(info->CanonicalName);
#endif
}
}
#ifdef DCPOMATIC_DEBUG
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(char_to_wx("build/src/wx/mo"));
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(char_to_wx("build/src/tools/mo"));
#endif
translations->AddStdCatalog();
translations->AddCatalog(char_to_wx("libdcpomatic2-wx"));
translations->AddCatalog(char_to_wx("dcpomatic2"));
wxTranslations::Set(translations);
dcpomatic::setup_i18n(config_lang.get_value_or(""));
}
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