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| author | Even Rouault <even.rouault@mines-paris.org> | 2017-09-28 11:24:59 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-28 11:24:59 +0200 |
| commit | 47b43dbc2bb5a1e6d61bde91e57ccf7191b07616 (patch) | |
| tree | 56db713922b294484b287d5cc996d8c8371a4c91 | |
| parent | d45ccb048bb2166c5d975f4e1b8acaf8ba3d198d (diff) | |
| parent | 8ed588608f13af16f63e38267c1d51b124d6d8ad (diff) | |
Merge pull request #1028 from quangnh89/master
update instructions to build with Visual Studio and 64-Bit Visual C++ Toolset.
| -rw-r--r-- | INSTALL.md | 28 |
1 files changed, 24 insertions, 4 deletions
@@ -61,22 +61,36 @@ Note 4 : On MacOS, if it does not work, try adding the following flag to the cma ## MacOS (XCode) - WINDOWS (VisualStudio, etc) You can use cmake to generate the project files for the IDE you are using (VC2010, XCode, etc). -Type 'cmake --help' for available generators on your platform. +Type `cmake --help` for available generators on your platform. Examples for Windows with Visual Studio C++ compiler: If using directly the cl compiler: ``` -cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="C:/Users/Public" -DCMAKE_LIBRARY_PATH:path="C:/Users/Public" -DCMAKE_INCLUDE_PATH:path="C:/Users/Public/include" .. +cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="%USERPROFILE%" -DCMAKE_LIBRARY_PATH:path="%USERPROFILE%" -DCMAKE_INCLUDE_PATH:path="%USERPROFILE%\include" .. ``` +To compile a 64-bit application, open 64-Bit Visual C\+\+ toolset on the command line and run cmake. For further information, please refer to: [How to: Enable a 64-Bit Visual C\+\+ Toolset on the Command Line](https://msdn.microsoft.com/en-us/library/x4d2c09s.aspx). + + If you do not want directly use the cl compiler, you could use: ``` -cmake -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="C:/Users/Public" -DCMAKE_LIBRARY_PATH:path="C:/Users/Public" -DCMAKE_INCLUDE_PATH:path="C:/Users/Public/include" .. +cmake -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="%USERPROFILE%" -DCMAKE_LIBRARY_PATH:path="%USERPROFILE%" -DCMAKE_INCLUDE_PATH:path="%USERPROFILE%\include" .. +``` + +To create Visual Studio solution (.sln) and project files (.vcproj / .vcxproj): +``` +cmake -G "Visual Studio 14 2015" -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="%USERPROFILE%" -DCMAKE_LIBRARY_PATH:path="%USERPROFILE%" -DCMAKE_INCLUDE_PATH:path="%USERPROFILE%\include" .. +``` + +64-bit application: +``` +cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE:string="Release" -DBUILD_SHARED_LIBS:bool=on -DCMAKE_INSTALL_PREFIX:path="%USERPROFILE%" -DCMAKE_LIBRARY_PATH:path="%USERPROFILE%" -DCMAKE_INCLUDE_PATH:path="%USERPROFILE%\include" .. ``` + # Enabling CPU specific optimizations For Intel/AMD processors, OpenJPEG implements optimizations using the SSE4.1 @@ -88,21 +102,27 @@ CPUs) With gcc/clang, it is possible to enable those instruction sets with the following : +``` cmake -DCMAKE_C_FLAGS="-O3 -msse4.1 -DNDEBUG" .. +``` +``` cmake -DCMAKE_C_FLAGS="-O3 -mavx2 -DNDEBUG" .. +``` (AVX2 implies SSE4.1) Or if the binary is dedicated to run on the machine where it has been compiled : +``` cmake -DCMAKE_C_FLAGS="-O3 -march=native -DNDEBUG" .. +``` # Modifying OpenJPEG Before committing changes, run: -scripts/prepare-commit.sh +```scripts/prepare-commit.sh``` # Using OpenJPEG |
