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authorGary Scavone <gary@music.mcgill.ca>2011-02-17 21:26:23 +0000
committerStephen Sinclair <sinclair@music.mcgill.ca>2013-10-11 01:38:27 +0200
commit24a98a1971301e582dc56ef2c6ac94c342b674dd (patch)
tree8b9aa705b0fd522cd0231f79f25a6cbcde8f06b2 /include/iasiothiscallresolver.h
parent3a4fb410cf0be7a7f4fc3777a15b104d8091f3b5 (diff)
Various changes in preparation for release 4.0.8
including fix of MinGW ASIO compile problem (iasiothiscallresolver), OS-X problem handling device names in some languages (CFString conversion), small change to OS-X MUTEX lock location to avoid lockups, and correction to documentation regarding 24-bit data (should be lower 3 bytes, not upper 3 bytes).
Diffstat (limited to 'include/iasiothiscallresolver.h')
-rw-r--r--include/iasiothiscallresolver.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/iasiothiscallresolver.h b/include/iasiothiscallresolver.h
index b59d910..63e91ca 100644
--- a/include/iasiothiscallresolver.h
+++ b/include/iasiothiscallresolver.h
@@ -115,7 +115,8 @@
// We only need IASIOThiscallResolver at all if we are on Win32. For other
// platforms we simply bypass the IASIOThiscallResolver definition to allow us
// to be safely #include'd whatever the platform to keep client code portable
-#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
+//#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
+#if (defined(WIN32) || defined(_WIN32) || defined(__WIN32__)) && !defined(_WIN64)
// If microsoft compiler we can call IASIO directly so IASIOThiscallResolver